Project 4 Emotional Scene
Eugenio Lopez
Joel Bernardes
Yui Fang
Cole Cameron
Citation
- Textures
- Textures used
- Room Wallpaper
- Asset Name: Wallpaper_9_2_Base_Color
- Room Carpet
- Carpet_14_2BaseColor
- Hallway Carpet
- Asset Name: Carpet_14_1BaseColor
- Room Wallpaper
- Link:https://assetstore.unity.com/packages/3d/props/p3d-indoor-design-starter-kit-3d-models-furniture-264116
- Reason: We wanted our walls and floors to contain a typical wall paper style that you would see in a hotel and none of us are of the skill level to make those types of high quality wall paper textures.
- PAINTING
- AssetName: Painting.jpg
- https://unsplash.com/photos/abstract-painting-t2Sai-AqIpI
- This is a simple painting with colors on it. I used it as a painting on the wall at the end of the bed. Reason why it wasn’t made is because it's not the main focus nor do we have time for making one painting. It is slightly altered in game (color shift).
- Textures used
- Not all of the sound assets made it in the final game, here are the list of ones that did:
All Hotel ambiances, DoorCreakV2.mp3, HurriedDoorClose.mp3, CleaningPaper.mp3, PlayFootsteps.mp3 - Sounds
- (ALL OF BELOW SOUND) Reasoning for not making:
- We are not foley artists and it will take up a lot of time to make all these noises and it sounds nice without taking away from building the game!
- Old phone pick up and down
- Asset Name: PhoneNoise.mp3
- https://pixabay.com/sound-effects/phone-hang-up-46793/
- It's just the noise of an older style stationary phone hanging up. Used for the noise when the phone in the room is picked up and put down despite there being no one there.
- Lamp pulley on and off
- Asset Name: LampOnOff.mp3
- https://pixabay.com/sound-effects/lamp-string-on-off-38279/
- A lamp pulley switch being pulled. Used for when the light flickers in the room.
- Fallen Vase
- Asset Name: CeramicDrag.mp3
- https://pixabay.com/sound-effects/ceramic-jug-bowl-and-bottle-clank-35761/
- Asset Name: ObjectFall.mp3
- https://pixabay.com/sound-effects/object-falling-on-tiles-65400/
- Asset Name: CarpetThump.mp3
- https://pixabay.com/sound-effects/walking-footsteps-on-carpet-34094/
- The first one is the sound of ceramic dragging around. The second one is just an object that falls on tiles and the last one is loud thumping (footsteps) on the carpet floor. It was difficult to find ceramic falling on carpet noise. It is a combo of the tiles fall noise with the carpet thump to a vase fall noise, while the ceramic drag is the starting noise when it falls (as well as used for cleaning up the initial fallen vase).
- Footsteps (monster)
- AssetName: MonsterThumps.mp3
- https://pixabay.com/sound-effects/loud-walking-on-carpet-99860/
- Just loud footsteps on the carpet. It will be used for the noise of the monster sneaking up to the player.
- Footsteps
- AssetName: PlayFootsteps.mp3
- https://pixabay.com/sound-effects/carpet-dress-shoes-6276/
- Dress shoes on the carpet floor, long audio and not really that loud. This will play when the player is walking around, adding to the ambiance.
- Breathing down neck noise
- AssetName: Breathing.mp3
- https://pixabay.com/sound-effects/breathing-29788/
- Breathing noise from a fem voice. This has a closer to the ear feeling than the rest of the noise found. This will be used when the monster is breathing down the player’s neck.
- Paper flicker noise (when you clean up)
- Ver 1
- AssetName: CleaningPaper.mp3
- https://pixabay.com/sound-effects/crumping-paper-109585/
- This is the sound of crumpling paper. This will be used when you clean up the paper
- Ver 2 (??? goes for newspaper)
- AssetName: NewspaperStolen.mp3
- https://pixabay.com/sound-effects/paper-flutter-5933/
- This is the sound of fluttering papers. This will be used when the monster takes away the newspaper on the table.
- Ver 1
- Door shut noise
- Ver 1
- AssetName: HurriedDoorClose.mp3
- https://pixabay.com/sound-effects/door-close-79921/
- Ver 3
- AssetName: RegDoorClose.mp3
- https://pixabay.com/sound-effects/083811-pine-door-shut-91148/
- Both are door closing/shutting noises, with the first one being more hurried. They are both going to be used when the monster closes the door after sneaking a peek on you. The different versions introduce variety.
- Ver 1
- Door open noise
- Ver 2
- AssetName: DoorCreakV1
- https://pixabay.com/sound-effects/door-creek-20346/
- Ver 3
- AssetName: DoorCreakV2
- https://pixabay.com/sound-effects/creakydoor-76098/
- Both are door opening creak noises. They are both going to be used when the monster opens the door to sneak a peek on you. The different versions introduce variety.
- Ver 2
- Chair pushed noise
- AssetName: ChairPushed.mp3
- https://pixabay.com/sound-effects/chair-sliding-on-carpet-90262/
- Chair pushed across carpet noise. Used as a “paranoia” noise that the monster brushed by the chair.
- Hotel ambiance
- AssetName: LampAmb.mp3
- https://pixabay.com/sound-effects/lamp-electricity-buzzingwav-14609/
- AssetName: ElevAmb.mp3
- https://pixabay.com/sound-effects/sound-of-old-elevator-in-soviet-era-hotel-22257/
- AssetName: HotelAmb.mp3
- https://pixabay.com/sound-effects/sdta0051-amb-hotel-218480/
- First one is lamp noises, the second one is a recording of an elevator, and the last one is general hotel ambiance (lighting etc). This will all be used in the background to build an aura for the hotel instead of just silence.
- (ALL OF BELOW SOUND) Reasoning for not making:
- Noisy bathroom
- AssetName: BathRoomFan.mp3
- https://pixabay.com/sound-effects/noisy-bathroom-exhaust-fan-31078/
- AssetName: BathRoomWater.mp3
- https://pixabay.com/sound-effects/bathroom-tubes-gurgling-59442/
- AssetName: BathRoomDroplet.mp3
- https://pixabay.com/sound-effects/water-drops-falling-in-water-259269/
- First is a bathroom fan noise, while the second one is kind of like the noise of water running, and then the last one is like water droplets falling in water (kind of mimicking an unclosed facet).
Radio Noises
AssetName: RadioVoiceFinal.mp3
https://pixabay.com/sound-effects/radio-static-6382/
This is just radio static. I have spliced it into the voice clips we recorder for the radio. Was not made because its not a focus of the level design (nor do we know how).
Phone
AssetName: Sm_Phone01.fbx
https://sketchfab.com/3d-models/old-office-phone-e9ace20b5f344a6eb6188b688df04c33
This is an old phone with a numpad. It is used as the hotel room phone. It was not made because its more complicated to model and you don't really see it all too well in the scene anyways.
Radio
AssetName: OLD-RADIO.fbx
https://sketchfab.com/3d-models/old-radio-2165db08681c4b02bc6ab3826e2dea93
This is an old radio (1940s-1970s). It is used as the radio that the player hears from once they enter the room. It was not made because this already fits the vibe we were going for and again since the room is dark and its a small object with no too much significance. We had to swap back to this one cause the other one was not downloaded and honestly fits the vibe better despite being a bit older. After doing some research, there is a small overlap between the numpad phones and these specific radios.
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Author | Eugenio Lopez |
Made with | Unity |
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